After a few months of work and one scrapped project I have built a stable version of Alpha Uni. The game is a MUD-inspired text adventure game set in real time, developed in Python 2.6 using the libtcod library. The game currently supports output displays, player input, player prompt, colors and colorcodes, mobs, partners, objects including prototype armor, weapons, keys, and interactive objects. Also added are the following commands with their functions. 'Target', which allows the player to target any object, mob, or partner, further allowing the player to use commands with no defined target. 'Get' and 'Drop' which allow the player to pick up and drop objects which are not interactive. 'Wear', 'Wield', and 'Remove' allow player to use their picked up armor and weapons. 'Recruit' allows the player to recruit mobs to their allegiance, thus becoming partners. Player can also 'Get all', 'Drop all', 'Wear all', or 'Remove all', to simplify those processes. Cardinal directions are used to facilitate player movement. 'Open', 'Close', 'Lock', and 'Unlock' are used to manipulate doors, followed by a direction. A debug zone, 'Center of the Universe', inspired by the location from the Dragonball Saga codebase, has been created to help implement further code and a map has been included below.
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Screenshot of current build. |
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Current map of COTU. |
Nice! Is there a version I could test?
ReplyDeleteNot currently, but I will be releasing a playable demo once I get the basics of the crafting system implemented so there is something more to do than walk around, looking at and wearing things. After that, I'll periodically release current builds as the game progresses.
ReplyDeleteNice cant wait! PM me when you have released a version.
ReplyDeleteSure thing, I'm looking forward to the next Elemental Dawn release as well!
DeleteThanks! New blog post, check it out!
DeleteUpdate?
ReplyDeleteShould be coming tomorrow, been working like a dog on containers.
DeleteI want an update *sniffle*!
ReplyDelete